Large projects
Virtual Architect

Virtual Architect was designed to be an easy to use modeling program that would enable any user to create plans for various buildings with the help of a 2D drawing board and to preview these buildings in a 3D environment.

Thus the drawing board will be used in the actual development of the architectural project (the placement, resizing and movement of walls, ceilings, stairs, doors, windows and furniture) but, at any stage of development for a given project, the user can preview the design using the 3D rendering engine. The 3D engine incorporates simple features like: collision detection and response, gravity movement, basic lighting and skybox concept.

I developed this application in 2004, over the course of 3 months, with the help of my colleague and friend Andrei Niciu. He developed the main platform of the program and I designed the 3D rendering engine employed in the program.

This application was developed using Borland Delphi 7 and the OpenGL API (for the rendering engine).

VA - preview image 1 VA - preview image 2 VA - preview image 3 VA - preview image 4
Digital Weather Station

DWS (Digital Weather Station) is a powerful weather monitoring system which is designed to monitor the skiing conditions that a certain skiresort offers in winter.

The system measures, with the help of sensors, the temperature (of the air and of the snow), the pressure, the humidity, the wind speed, the wind direction, the fog density, and of course the snow layer in certain key points along the slopes. All these sensors are incorporated into compact modules and controlled by microcontrollers.

The application gathers information from all the modules, and creates, using simulation algorithms an accurate virtual 3D model of each slope. The operator can thus have a perspective view of the entire slope and can issue prompt warnings about avalanches, heavy fog, heavy winds, unskiable portions of the slope etc. The program can also be used for live-monitoring of the slopes as it can access LAN cameras situated at various interest points in the resort.

I developed this application in 2005 with the help of my colleagues Andrei Niciu & Marius Popescu (microcontroller programmer and hardware module designer).

The main application of this project was designed using Borland Delphi 7 and the OpenGL API (for the terrain rendering engine).

DWS - preview image 1 DWS - preview image 2 DWS - preview image 3 DWS - preview image 4
Download DWS

©2007 Ciprian Zavoianu. All trademarks that appear in this document are registered trademarks of their respective owners.

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